It's odd that the developer was unable to make the game's 36 holes interesting because you can make some creative and fun holes with the game's course-editor feature, which is a breeze to use and probably the game's best feature. Sure, there are all sorts of hazards-such as obnoxious scorpions that will push your ball around, hills, loops, and obstacles on each hole-but somehow, they're still straightforward, requiring very little creative shot making. Despite the exotic settings, the actual courses are, for the most part, rather dull. There's a carnival, an Old West ghost town, and a course in space. There are 36 holes spanning three courses, and as you might expect, they're all in "wacky" locations. There are only a couple of outfits to choose from, but there are quite a few different ball designs available, so if you want to golf with an 8-ball-style ball, you can. Once you pick the game mode, you then pick from four generic characters: two male and two female. You can even create and then play custom courses. You can enter a single-player tournament or play a multiplayer game both locally as well as online. There are a few different modes of play in Ultra Minigolf. The available camera angles make it difficult to read the greens. The sequel, 3D Ultra Minigolf Adventures is a bit of fun when played with friends, but the single-player experience is lackluster thanks to slow pacing and erratic physics. The original 3D Ultra Minigolf was a forgettable PC game from Sierra released in 1997, so it's curious that 10 years later, the follow-up game is being released.
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